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Opening the Door to Live Entertainment

Last month, former Ticketmaster CEO Nathan Hubbard published a piece on “why you can’t get a ticket to the NBA Finals.” It’s a good article and Nathan does a great job diagnosing problems with the status quo – including how arbitrageurs use bots to buy tickets before real fans get the chance.

While I agree with Nathan that we need to solve the problem of how to get more fans to more events at a fair price, I disagree on the solution.

Hubbard proposes restricting how fans can transfer tickets, locking them down within a closed platform. This technique is called “paperless ticketing” – if you’ve ever been to a concert that demands you swipe your credit card to get in, then you’re familiar with it. The idea is that by making it harder to transfer ownership, non-fans have less incentive to buy and resell tickets.

Paperless ticketing can be effective in reducing resale activity in some cases, but with it comes substantial downsides [1]. I think there’s a better, more open way to improve the experience for everyone involved: leagues, teams, venues, and most of all, fans. And it’s not too different from what has worked in other technology categories.

But first, a quick aside…

The power of the internet lies in how it enables developers everywhere to create technology to improve lives. Open approaches – ones that start with easy-to-use software, priced transparently and fairly, and built for others to share and improve – are transforming major sectors globally, from payments (Braintree & Stripe), to hosting (AWS), to communications (Twilio), to mobile (Android).

But somehow ticketing has been left behind. It remains closed, uneaten by software. Why?

The short answer is that it’s always been a pay-to-play business.

Ticketmaster (and its parent company, Live Nation) – and a handful of competitors – have used the power of their pocketbooks for years to lock up teams, leagues, and arena owners with rigid long-term contracts that force these stakeholders to use their platforms exclusively, leaving consumers with little choice other than to accept their considerable fees.

As a result, live entertainment remains largely closed, stuck in a world of pre-internet thinking. The core API endpoints of the live event commerce experience – purchasing, delivery, transfer, fan identity, access – are locked down within legacy primary ticket vendors, and are inaccessible to developers, artists and teams [2].

The end result? Everyone is unhappy. Fans are forced to deal with an awful checkout experience, are nickeled-and-dimed with fees at every turn, and are unable to openly transfer or sell tickets. Teams and artists aren’t able to manage their businesses effectively, e.g. they cannot move prices in real-time [3]. It’s no wonder that when you add all this up, legacy ticketing companies are some of the most loathed businesses in America, year in and year out.

It’s within this closed status quo – of legacy ticket companies controlling the ticketing rights and then selling through a locked-down experience – that Hubbard suggests the answer is an even more closed platform.

I’d rather make it open. And the good news for fans is that, behind closed doors, an increasing number of industry stakeholders, including teams and leagues – anchored by a new, tech-savvy generation of owners – are thinking similar thoughts.

What do we mean by an open ticketing ecosystem? Imagine a world where…

  • Artists and teams can sell their tickets on any website or app, whether it’s their own, Facebook Messenger, Amazon, every ticket site, or anywhere else. (In the status quo, artists and teams can only sell tickets on their ticket vendor’s site. Unlike most other ecommerce categories, they can’t leverage omnichannel distribution to sell across the web [4]. Think about how strange that is…not even Apple, the most iconic brand in America, sells exclusively on Apple.com!)
  • Fans can, in turn, buy tickets anywhere. They can also sell or transfer tickets anytime. Can’t make it to a game last-minute and want to send your tickets to your favorite co-worker on Slack? Cool. Want to list your tickets on StubHub and reissue a new barcode to the buyer? No problem. You own the tickets. You decide what to do with them.
  • Using open APIs, enterprising software developers can write apps that improve the fan experience. Maybe a team wants to sell tickets from within Uber, bundled with an UberPOOL ride to the game? Easy to do. And Uber can further use the ticket platform API to make sure your carpool buddies are fans of the same team (it’ll make for a more fun ride!).

So how would an open ecosystem help artists get tickets in the hands of fans, not bots? There’s an obvious answer, and there’s a more important answer…

The obvious answer is that openness allows ticket sellers to better understand the identity of buyers. In the legacy ticketing status quo, a bot doesn’t need to prove it’s a real person, it just needs a credit card. A smarter system could ask a buyer to authenticate via Facebook, Twitter, or Spotify. It’s more difficult (and less scalable) to create an account on those platforms with many real friends/followers/listens than it is to get a new credit card [5].

But the more important answer is that I don’t know what the best solution looks like. No single person does. A core feature of the API-driven open web is that disparate software systems can work together to solve problems more effectively than a single, monolithic one. One company can’t possibly build the best version of everything, including Ticketmaster. The free market of ideas usually wins. That brings me back to a solution Hubbard mentioned in his piece…

“Artists and teams can use technology to design a screening system that gets below-market-priced tickets directly to passionate fans who will use them. This is an aspirational but unproven concept, one that seems risky to implement at scale in a way that doesn’t violate privacy or completely piss customers off.”

I’m confident that the best solution to that problem can best be found by a bunch of smart developers trying a bunch of different approaches that we haven’t thought of yet.

There’s reason for optimism within live entertainment; we’re finding an increasing number of industry stakeholders see the world in this way. Last year Eventbrite launched Spectrum, a marketplace of services that easily integrate on top of Eventbrite. NYC-based Ticket Evolution created an elegant API that allows any third-party to access a large swath of resale ticket inventory that can be sold and delivered anywhere on the web. At SeatGeek, we’ve opened nearly all of the data on our platform via our API and encourage any seller to list inventory via our Checkout APIs or our consumer marketplace. We also allow artists and teams to reach millions of incremental fans by working with their primary ticket companies to list inventory directly on SeatGeek.

At the end of the day, artists and teams care most about creating great experiences for fans, and fans care most about enjoying them. Closed platforms add friction to the ecosystem. Open platforms at their core are enabling, harnessing the power (and collective wisdom) of the internet to solve existing problems and create heretofore unconceived experiences. And the best part? That means more fans, at more events, having more fun.

This post was also published on TechCrunch.



Notes

[1] Restricting transferability is, at best, an uncreative half measure. On one hand it does indeed disincent some arbitrageurs from buying tickets (although many work around this using Visa gift cards); on the other hand it inconveniences fans who can no longer attend the event or want to send tickets to friends, and it’s a pain at the door. On balance, the net impact is negative. Fans can receive tickets as much as ten months prior to an event…what happens when their plans (or credit card numbers) change? When paperless ticketing has been tried in the past, the only clear conclusion is that it annoys consumers.

[2] Facing increasing client pressure, Ticketmaster has stated it intends to open certain parts of its software to third parties via APIs. I am not optimistic these APIs will provide the industry with real openness. Third parties will be required to pay exorbitant sums for access to endpoints core to improving the fan experience – purchase, transfer, identity, etc. When teams and artists are unable to freely distribute their tickets to fans using any channel they choose, that isn’t true openness.

[3] Dynamic pricing (moving prices in real-time, in response to changes in supply and demand) is standard in industries like air travel, but absent in live entertainment. The reason is simple: ticketing systems do not expose APIs that allow for moving prices.

[4] The mono-channel status quo means that legacy ticket companies have minimal incentive to avoid charging hidden fees, using dark UX patterns, etc.

[5] Better understanding fan identity also has the potential to help venues offer better security, something that Hubbard and others are increasingly raising as a concern.

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